Barbarian Differel Comic Chap 1Copyright (C) 2011 by Kevin L. O'Brien
Two clone bodies, perfect in every way but with no minds, lie in beds in the manor infirmary, their heads incased in helmet-like devices. Beside them in two other beds lie Eile and Sunny, wearing identical devices. Differel and her senior staff watch as Mabuse putters about, making last minute adjustments to the devices. Finally she goes over to a console and flips a switch. Nothing seems to happen, but she declares the process finished after a few moments. She then removes the devices from the clone bodies, and the bodies wake up with Eile and Sunny inside them. Mabuse then reverses the process, restoring the Girls to their own bodies.
In the meeting room off Differel's office, Mabuse explains what she did. She didn't copy their minds with her mind recording device and imprint the copies into the clones' brains, which she's done before; she actually transferred their true minds and personalities into the clone bodies by transferring their Kirlian
20 Questions Sir Differel - P1Copyright (C) 2011 by Kevin L. O'Brien
Peer's Quarterly 20 Questions
with Sir Differel Van Helsing
[Editor's Note: This online version is formatted differently from the printed article, in that it contains additional material from the interview that was not included in the magazine.]
SIR DIFFEREL ISOLDE CHURCHILL PENDRAGON VAN HELSING, 16th Baronetess of Denver and Viscountess Dunwich, is Director of the Caerleon Order of the Companions of St. George, the agency charged with protecting the Sovereign, Church, and People of the United Kingdom and the Commonwealth of Nations from paranormal threats. She is the direct descendent of Sir Abraham Van Helsing, GCVO, the conqueror of Dracula, and King Arthur Pendragon, and has inherited both the Master Vampire and the great sword Caliburn, better known as Excalibur. Born in 1976, she lost her mother, Gwendolyn Isolde Pendragon Lady Van Helsing, within a week after her birth, and her father, Sir Henry Arthur Richard Van Helsing, when she turned
Synopsis: Differel PhantasmCopyright (C) 2011 by Kevin L. O'Brien
Differel is taking Henry on an educational driving tour of northern England and southern Scotland, showing him castles and other fortifications, and the Girls are tagging along. They arrive at a small village to get a bite to eat and directions to a motte and bailey, only to find the place deserted. As they wander around, they encounter a church, and discover that every grave in the cemetery has been opened and its contents removed.
Differel calls for Vlad, and when he investigates he confirms that it is not a case of mass grave robbery, but a paranormal event. Differel has him take Henry to Bethmoira Castle, the Northumberland station, and alert the Order to a possible incursion. As they wait for him to return, they explore the church and in the basement find an abandoned mortuary setup, with a number of open canisters and two metal posts stuck in the floor. When Vlad returns, she has him go to the estate to bring back robo-Mabuse and Giles Holt.
Synopsis: Differel HellraiserCopyright (C) 2011 by Kevin L. O'Brien
One day Henry is helping Team Girl to inventory the contents of one of the catacomb vaults. He finds an antique black lacquered puzzle box of unparalleled workmanship. Intrigued, he hides it and doesn't mention he found it. He smuggles it back to his room, and that night he begins to work on it. After a couple of hours, he manages to remove one piece and is rewarded by a short tune of banal but sublime music. Satisfied, he secrets the box away and goes to sleep.
Vlad is patrolling the grounds when he thinks he hears music playing. It is too faint and too short for him to identify or pinpoint, but it disturbs him despite its banal tune. He has a feeling like someone walking over his grave.
Over the next few days Henry progressively removes more and more pieces, each time being rewarded with another part of the music. The inside surfaces of the pieces are highly polished and he imagines he sees faces reflected in them, but they are too fleeting to b
Iron and Steel in the DreamlandsCopyright (C) 2011 by Kevin L. O'Brien
Iron and Steel Making Technology in the Dreamlands
Iron and steel production is probably the best example of industrialized activity in the Dreamlands. "Industrialized" as used here must be taken with a grain of salt. The total output for the whole of the Dreamlands for an entire year would not equal the output of a modern Waking World industrialized nation for a single day. Even so, the output does exceed that for local needs only, with the access being used for commerce. What is perhaps even more amazing is that this activity is sustained using pre-sixteenth century power sources and technology, yet some of this was pretty extraordinary even in the Waking World.
Like most other metals, iron rarely exists in the native state; that is, as metallic iron rather than a compound like iron oxide or as part of a mineral ore. Native iron has only two sources: inclusions in basalt rocks found in the mountains of the Northern Lands and the Cold Waste, and